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Shawn Murphy's avatar

As a product manager with a design background, this speaks to a problem I’ve come across with some designers: a belief that design happens in design tools, designers are only qualified to design, and that design must start from the experience of the consumer.

In my experience, most of the design work (what problems will be tackled, how much will be spent addressing them, how will solutions be sold/deployed) for a product happens in annual and quarterly planning and pre-planning discussions. Often those decisions are made with incomplete data and lacking the iterative refinement of most design processes. Like Figma, the Excel spreadsheet, presentation or work tracking artifacts are documentation of those decisions. From my experience, it’s the cross-disciplinary pre-planning and planning discussions where a lot of the fundamental “design work” happens that defines the constraints of the resulting design decisions.

I agree that design is primarily about decision influence and the decision-making process. Design is a team sport which extends well beyond the traditional product-engineering-design triad. When design engages in the “boring” upstream business and planning discussions, higher level decisions flow back into the detail work.

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